// texture pigment {} attribute // create a smooth color gradation map // gradient <> // orients the direction of the color_map color_map { // [ END_VAL color red R green G blue B filter F] // -or old style- // [ START_VAL END_VAL color red R green G blue B filter F color red R green G blue B filter F] [ 0.1 color red 0.0 green 0.0 blue 0.0] [ 0.3 color red 0.8 green 0.4 blue 0.2] [ 0.5 color red 0.0 green 0.0 blue 0.0] [ 0.7 color red 0.0 green 0.0 blue 0.8 filter 0.5] [ 1.0 color red 0.8 green 0.8 blue 0.8 filter 1.0] } // color_map